Brawl - Diddy Kong - Action - 0xe1

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (not(BoolIsTrue LongtermAccessBool(HasHammer))) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: 0xe4, requirement: (InAir) }
  4. UnknownEvent { namespace: 0x20, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 43030 })] }
  5. CreateInterrupt { interrupt_id: None, action: 0xdf, requirement: (not(TurningWithItem)) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. Subroutine(0x1dd4c)
  8. IntVariableSet { variable: RandomAccessInt (0x5), value: 322 }
  9. Subroutine(0x1ddec)
  10. CallEveryFrame { thread_id: 9, script: 0x1dd8c }

Exit Script (Common)

  1. Subroutine(0xe5 Exit 0x1e094)
  2. if (TurningWithItem)
    1. IfStatementAnd (not(HitByCapeEffect))
    2. UnknownEvent { namespace: 0x20, code: 0x1, unk1: 0x0, arguments: [] }